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Computer Game Dependency Suit: Revision history

From Randolph STEM

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30 April 2025

29 April 2025

  • curprev 22:1222:12, 29 April 2025 CrystleMinifie3 talk contribs m 2,228 bytes +100 No edit summary
  • curprev 20:0220:02, 29 April 2025 NMUKarine77 talk contribs m 2,128 bytes −109 No edit summary
  • curprev 19:0619:06, 29 April 2025 HoseaMacRory talk contribs 2,237 bytes +2,237 Created page with "The suits assert that the quick spread" of video game addiction - which has for years been identified by the Globe Wellness Organization as a mental illness - stems from the collective efforts of business like Legendary Games and Superstar Games to implement habit forming functions and modern technologies that keep young players continually engaged and, crucially, spending cash.<br><br>Some microtransactions consist of purely cosmetic upgrades (for instance, skins that c..."